Sirens are a top priority targer because they can destroy grenades which can prevent a medic from healing everyone or a swat/zerk or sharpshooter from disabling big zedsġ.most skills on the left are made for a tank playerĢ.most skills on the right are meant for an more agressive and mobile dps gameplay styleĪ huge flat 75% HP for zerk that like to stand their ground, block a door or when playing a map with tight corridors and limited movements options. Rioters are easy to deal with when they’re alone since they move slowly You can parry his hit with a knife to reduce the damage taken from one of their rage which can be usefull when kiting and you know you can’t kill it before it’s reach you. Fleshpound rage last for as long they haven’t deal enough damages to the players. If the sharpshooter or swat have grenades they should be given a chance to freeze or stun the fleshpound or scrake before engaging them. Fleshpound and scrakes are best to be dealt with as a team (they’re also easier to stun and stumble then both scrakes and flehspound) Their weapons also have a different shapes. quarterpound are much smaller then Fleshpound, less health and less damage output , scrake also perma rage once they’ve been dealt enough damage often making them more dangerous then fleshpound in this states scrakes are only a moderate a threat when left alone, they walk slowly and only attack nearby players The lights that the fleshpound has on it’s chest is also a weakpoint Robots weak point is in it’s chest, its explode with an EMP effect when it’s battery is hit zeds under the Rioter buff have glowing eye’s effect Unless your weapon deal enough damage to break his armor quickly rioter head is the most protected part of his body, better to shoot him in the back or legs most enemies has their head has a weak point yet some of them are differents
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |